I've purchased everything I have for the Sims 4, on account of the fact that I'm gainfully employed and enjoy the Sims franchise (I've played 1-4, starting when I was 12 years old). Those are the people who are likely to pirate a game-because it has potential, but that potential is not worth breaking the bank over. While this Reddit isn’t indicative of the larger offline sims community, it does represent a dissatisfied section that has a point about how much sims 4 has dropped the ball time and again. There is absolutely a subset of people who pirate games because they want stuff for free regardless of how it hurts the creators, but a much larger population only go to piracy as a last resort, when the thing they want to support isn’t giving them viable options to support it. Rather than giving my personal opinion, I think EA is going to see piracy increase the longer they rely on people buying the game because of FOMO or brand association rather than fixing issues within the game, or issues within their company/industry (such as low pay, resulting in less people working on the game). For a very long time they have been considered too pricey for the amount of content, even back in the earlier sims. Piracy in gaming is similar-games with a hefty price tag that don’t have a good Return On Investment get pirated-like the sims games. Once every company and their mother began to have their own streaming service, resulting in monthly fees that were as, if not more expensive than cable-what streaming services were meant to replace-piracy went back up again. Ultimately, piracy comes from accessibility-when Netflix reigned supreme, piracy of movies and tv shows markedly went down.
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