+/- "Stress Skills while Camping (stress-abilities usable while camping). +/- Stress (generic, applies to all sources). Jester will take +15% more stress if Torch is below 51. Jester will take -25% stress when the Torch is at 75 or higher. Jester will always have 20% more effective stress-healing from his stress-heal (on himself and others). If you absolutely must have a stress healer, stick a Houndmaster in the back instead of a Jester so you can attack until the nasty things are dead and stress heal once the battle is. Transform inflicts stress on the abomination as well as the group, so equipping this simply reduces the numbers by 40% whenever you use transform. The most important thing about stress management is to stop trying to heal stress received, and focus on trying to avoid getting stress in the first time. This effects a very specific ability and has no bearing on generic stress intake. Transform: -40% Stress Inflicted on Party // -40% Transformation Stress This will improve the effectiveness of stress-related camping skills, and those only. If not in position 4, you will take +10% stress in general. +10% -15% = You will take -5% stress in general when in position 4. The wearer takes +10% additional stress from stress-effects in general.Īll of the above can be stacked and countered/improved by other trinkets, so for example, if you wore that Scroll as well as a. The wearer heals/reduces stress via stress-healing abilities in combat 25% more effectively. The wearer gains +25% more effective (health) healing skills (which has no bearing on stress-healing).
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